One of the things that I find invaluable in ASP is the ability to animate points over time, we call it point animation. Very powerful software, with many of the tools I used to work with in classical animation. Now, I had a good look at TBAP demo, went through the online video tutorials, well done btw! I did ask a few questions on TB forum and Lilly was prompt to respond every time and I thank here for that!
Toon boom animate pro 2 effects not rendering software#
Second time a software representative comes on the forum to comment on their product, I find it very cool. Or, more importantly, a direct line with the people who get to tell the programmers what to do.
So in a way, you've got a direct ear to the programmers with us, too. You can do this through the sublayers.Īnd something that you might find interesting is that when you post on our forums, the person who's responding to you (i.e., me) is the Product Manager who has the final word on what new features do or do not make it into the software. You could even have a setup where you have a tongue layer that is both inside and outside the mouth, even though it's on only one layer. That allows us to create a mouth that you can swap, but you can still animate the teeth and the tongue independently from the mouth. We have the ability to make a really cool setup, through the built-in compositing, that lets us cut off drawings based on other drawings or certain colours in other drawings. I saw earlier in the thread a discussion about being able to animate a mouth. Our tools are not just for hand-drawn, or frame-by-frame animation, we are particularly good at creating cutout characters due to the built-in compositing that we can do in the software. These features don't mention the animation tools, the multiplane, the animated camera, the lip sync, the rigging tools, the built-in compositing, and other features that have caused studios and individuals around the world to choose this software over others.Īs a freelancer, you may also take advantage to contact the sales team (or even to contact us through the studio that you're working with) in order to take advantage of specials on pricing. Also you can put texture on the pencil lines, which creates a very nice look because when you fill in a textured pencil line, it fills right to the centre of the line.Īnd these are just the new features. You have a pencil line that you can animate from the centre of the line, just like you could with the old pencil line, but now we have the added flexibility of having varied thickness (which supports pressure sensitivity from your tablet). Then the new pencil lines are also so much better than what we had before. Add effects like gravity, wind, velocity, blur, animated transparency, animated colour, and many more, and things become very interesting. You can plug in any drawing layer that you create in Toon Boom, or any imported drawing, into the particle system to multiply that drawing. The particle system is also really very interesting. And you can scale the width of the bones, as well as the length of the bones. But then you have the added ability to create curve-style deformers as well. We have the ability to create a bone-style deformer similar (but more sophisticated) to what you would see in Toon Boom Studio. The new Deform tools are also very cool and fun to work with. This is where working in a 3D space comes in really handy, because Harmony will automatically do all that, saving you tons of time in the 3D rendering and compositing stages. I can't simply render out an image sequence of that 3D background and composite it together with the character, I need to mask out the part of my character that is behind the environment. Let's say for example that I have a character who's standing in a 3D environment, and part of that environment is in front of my character, part of it is behind. The reason that this is interesting is that there are times when you want to do things like backgrounds and props in 3D. We're not trying to replace a 3D software, what we're trying to do is to integrate with it. One of these that was discussed was the 3D integration.
Regarding Animate Pro and Harmony 9, we decided to invest in building some powerful new tools for Harmony 9. Though, interestingly enough, they do their storyboards using Toon Boom Storyboard Pro. One thing you guys might find interesting is that South Park is actually 3D toon-shaded, it's not even made with 2D software. Of course I'm biased, but I think that there are a few things that I can clear up. Just wanted to give a different perspective on the discussion about Toon Boom here.